Mar 26, 2007, 06:27 PM // 18:27
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#1
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Lion's Arch Merchant
Join Date: Aug 2006
Location: 667 Neighbour of the Beast
Guild: Ttgr
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[Suggestion] End User Scripting SDK
Just a brainstorming/suggestion idea for GW2. Implementation of a scripting based system for the use in:- Hero/Pet/Henchmen AI
- Full End User GUI
Example would be an implementation of the LUA API in GW. I've read that WoW implements the LUA system for the WoW GUI, so this is definitely possible. Another example could be the GUI implementation of Quake 3, where everything from graphic assets to UI controls could be developed.
Another example is the Henchmen AI in Baldur's Gate II, which allowed for minimal scripting.
Benefits for the community:- End user controls the intelligence/lack of intelligence of AI
- GUI improvements also controlled by end user
- Creates a modding community
Benefits for ANet:- Storing the end-user scripts on their Database would allow them to data mine end-user AI scripts to find improvements to their own AI scripts. The end user community contains a gold mine of creative people, why not use it to your advantage.
Challenges:- End user issues may increase. For example, if end user codes an infinite loop in their script and this causes a drop in performance, the end user may tie up ANet support resources.
- Customizable Pet AI could lead to more botting, since drops would be rewarded to pet owner.
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Mar 26, 2007, 06:45 PM // 18:45
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#2
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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to....bot-ie
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Mar 26, 2007, 06:47 PM // 18:47
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#3
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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It'll never happen. Modding is a no-no.
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Mar 27, 2007, 05:59 PM // 17:59
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#4
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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i would like this but chances of this happening is very small..... i can see so much farming done with scripts.
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Mar 28, 2007, 04:51 AM // 04:51
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#5
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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I do feel the heroes need better AI but this looks like its bound for farming.
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Mar 28, 2007, 05:02 AM // 05:02
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#6
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Hall Hero
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While we already have gotten someplace with scripting - being able to save builds, for example - this is something that does not sit well with me, farming being the biggest.
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Mar 28, 2007, 02:47 PM // 14:47
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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One thng is to make your MM not to raise another Flesh Golem until the last is dead...
Other is to make them do all the job...
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Mar 28, 2007, 02:55 PM // 14:55
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#8
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"I love reading trash!"
Join Date: May 2005
Location: Home Again
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